Friday, December 14, 2007
Improve Your Golf Game on the Back Nine
All the major tournaments, especially the U.S. open and the pga, are a true test of endurance. They are usually located in a part of the country where it is hot, humid and muggy. A real physical and mental drain on any golfer.
Look who has been winning the Majors in the last couple of years: Phil Mickelson, tiger Woods and Vijay Singh. They have incredible endurance. It doesnt come by accident. They work at it.
Endurance is a word that is commonly associated with athletes such as marathon runners, tri-athletes, swimmers, and cyclists.
Granted, the majority of amateurs use a cart to play. This takes the walking part of the game out of the equation. Bit when most golfers break down, it has more to do with the endurance of the swing muscles than the walking part.
Think of endurance as the ability to perform the same activity over and over for an extended amount of time at max effort and peak performance. Relating this definition to, say, a marathon runner becomes pretty easy. A marathon runner, for example, has to have the cardiovascular (blood and oxygen) endurance to run 26 miles at a steady pace. In addition to having the cardiovascular endurance to run 26 miles, a marathoner needs to also have the endurance in their muscular system to again run 26 miles. If they do not, the body begins to give up and this is seen in the form of cramping, muscles not responding, and the body hitting the wall as many marathoners call it.
Endurance as it applies to the golf swing and the ability to perform the swing correctly is different than the intensity of running a marathon. But the underlying theme when it comes to endurance is the same. Swinging a golf club is a repetitive, explosive movement performed by the body. The muscles are active from address, back swing, transition, contact, and follow through in the same motor pattern every time you swing a club (or at least they should be; for some of us amateurs the swing path changes from time to time, but that is a subject for another article). Anyways, to perform the golf swing efficiently and effectively for an extended period of time (like 4 rounds of tournament golf) the muscles involved in the golf swing are required to have a certain level of endurance developed within them to sustain the swing.
Do you have enough gas in the tank?
It is essentially having enough gas in your tank to swing a club a given number of times. Now I referred to a four-day tournament, which is the average number of days a pga tour event lasts, but when it comes to endurance and golf swing the number of swings in a tournament is only the beginning. Remember the definition of endurance is the ability of the body to perform a certain movement over and over for a given period of time. In relation to the golf swing and endurance we must also include a time frame. Let us first begin with looking at a typical four-day tournament. At the very least, we need enough endurance in the muscles that swing a club to hit all the shots from tee to green in 72 holes of golf. On top of just the tournament play you must add the additional practice time before or after the round. This could comprise anywhere from 2-3 hours of additional time swinging a club. Now, at this point we are just talking about a single tournament for a tour player.
Let us expand this time period to 7 days. A 7-day time frame for a tour player would consist of a 4-day tournament (Thursday through Sunday) in addition to 3 additional days in the week. Realize that those three other days during week are not rest days, but rather filled with work. First off, you have Wednesday, which, at most tournaments, is when the Pro-am is scheduled. If you are unaware of what a Pro-am is on tour, it is a round of golf usually held on Wednesday where each pro in the upcoming tournament is paired with three amateurs for a round of golf. So we can chalk this up to another round of golf. This again would comprise all the golf swing made during the round and any practice before and after.
We are up to Wednesday through Sunday of a tour week. Now what about Monday and Tuesday of a tour week? I would guess that it would be safe to say that probably most players take Monday off, not always, but most of the time. Tuesday is a whole different story. Tuesday is a practice day where a pro could spend 4 to 6 hours at the range, putting and chipping. The number of swings taken on Tuesday can be huge!
So there you have it, a full week on tour with an idea of the number of swings taken by a tour player over a 7-day time frame. Now take this number of swings and multiply it out over an entire season where an average player will participate in 25 tournaments. The numbers get really big looking at it from this perspective. I imagine at this point the connection between endurance and the golf swing has been made. It essentially comes down to this: to swing the club effectively on the correct path over an extended period of time, you need to develop endurance in your muscular system specific to golf. The next question to present is how do you do that?
Developing Endurance Specific to the Golf Swing
So how do you develop endurance in the muscles that are used in the golf swing? You can not really do it by running or doing the Stair Master at your local health club. The reason why? These types of exercises are great for developing cardiovascular endurance and developing some musculature endurance in the legs, but they do not work all the muscles involved in the golf swing. And they certainly do not create endurance in these muscles in relation to how they are used to swing a club.
The methodology that is required to develop endurance in the golf swing requires you to perform what I call cross specificity exercises specific to the movements and positions in which the body placed during the swing. The result of this type of training is what we term a transfer-of-training effect. A transfer-of-training effect is where the exercises performed in your training program improve the performances on the field of competition. Field of competition, when it comes to golf, pertains to the golf course and your swing. So invariably we need to develop what I term golf endurance through exercises that are cross specific to the golf swing with the outcome of a transfer-of-training effect to golf swing.
Sean Cochran is one of the most recognized golf fitness instructors in the world today. He travels the pga tour regularly with 2005 pga & 2004 Masters Champion Phil Mickelson. To learn more about Sean and his golf fitness programs go to http://www.seancochran.com
Hatha Yoga Certification Home StudyATA vs SATA
Hard Drives: ATA versus SATA
The performance of computer systems has been steadily increasing as faster processors, memory, and video cards are continuously being developed. The one key component that is often neglected when looking at improving the performance of a computer system is the hard drive. Hard drive manufacturers have been constantly evolving the basic hard drive used in modern computer systems for the last 25 years, and the last few years have seen some exciting developments from faster spindle speeds, larger caches, better reliability, and increased data transmission speeds.
The drive type used most in consumer grade computers is the hearty ATA type drive (commonly called an IDE drive). The ATA standard dates back to 1986 and is based on a 16-bit parallel interface has undergone many evolutions since its introduction to increase the speed and size of the drives that it can support. The latest standard is ATA-7 (first introduced in 2001 by the T13 Technical Committee (the group responsible for the ATA standard)) which supports data transfer rates up to 133MB/sec. This is expected to be the last update for the parallel ATA standard.
As long ago as 2000 it was seen that the parallel ATA standard was maxing out its limitations as to what it could handle. With data rates hitting the 133MB/sec mark on a parallel cable, you are inviting all sorts of problems because of signal timing, EMI (electromagnetic interference) and other data integrity issues; thus industry leaders got together and came up with a new standard known as Serial ATA (SATA). SATA has only been around a few years, but is destined to become the standard due to several benefits to be addressed in this Tech Tip.
The two technologies that we will be looking at are: ATA (Advanced Technology Attachment) a 16-bit parallel interface used for controlling computer drives. Introduced in 1986, it has undergone many evolutions in the last 18+ years, with the latest version being called ATA-7. Wherever an item is referred to as being an ATA device, it is commonly a Parallel ATA device. ATA devices are also commonly called IDE, EIDE, Ultra-ATA, Ultra-DMA, ATAPI, PATA, etc. (each of these acronyms actually do refer to very specific items, but are commonly interchanged) SATA (Serial advanced Technology Attachment) a 1-bit serial evolution of the Parallel ATA physical storage interface.
basic Features & Connections
SATA drives are easy to distinguish from their ATA cousins by the different data and power connections found on the back of the drives. A side-by-side comparison of the two interfaces can be seen in this pdf from Maxtor, and the following covers many of the differences
Standard ATA drives, such as this 200GB Western Digital model, have somewhat bulky, two inch wide ribbon cable with 40-pin data connections and receive the 5V necessary to power them from the familiar 4-pin connection. The basic data cables for these drives have looked the same for years. A change was made with the introduction of the ATA-5 standard to better improve the signal quality by making an 80 wire cable used on the 40-pin connector (these are commonly called 40-pin/80-wire cables). To improve airflow within the computer system some manufacturers resorted to literally folding over the ribbon cable and taping it into that position. Another recent physical change also came with the advent of rounded cables. The performance of the rounded cables is equal to that of the flat ribbon, but many prefer the improved system air flow afforded, ease of wire management, and cooler appearance that come with them.
SATA drives, such as this 120GB Western Digital model, have a half inch wide, 7 blade and beam data connection, which results in a much thinner and easier to manage data cable. These cables take the convenience of the ATA rounded cables to the next level by being even narrower, more flexible and capable of being longer without fear of data loss. SATA cables have a maximum length of 1 meter (39.37 inches), which is much greater than the recommended 18 inch cable for ATA drives. The reduced footprint of SATA data connections frees up space on motherboards, potentially allowing for more convenient layouts and room for more onboard features!
A 15-pin power connection delivers the 250mV of necessary power to SATA drives. 15-pins for a SATA device sounds like it would require a much larger power cable than a 4-pin ATA device, but in reality the two power connectors are just about the same height. For the time being, many SATA drives are also coming with a legacy 4-pin power connector for convenience.
Many modern motherboards, such as this Chaintech motherboard, come with SATA drive connections onboard (many also including the ATA connectors as well for legacy drive compatibility), and new power supplies, such as this Ultra X-Connect, generally feature a few of the necessary 15-pin power connections, making it easy to use these drives on new systems. Older systems can easily be upgraded to support SATA drives by use of adapters, such as this pci slot SATA controller and this 4-pin to 15-pin SATA power adapter.
Optical drives are also becoming more readily available with SATA connections. Drives such as the Plextor PX-712SA take advantage of the new interface, although the performance will not be any greater than a comparable optical drive with an ATA connection.
Performance
In addition to being more convenient to install and drawing less power, SATA drives have performance benefits that really set them apart from ATA drives.
The most interesting performance feature of SATA is the maximum bandwidth possible. As we have noted, the evolution of ATA drives has seen the data transfer rate reach its maximum at 133 MB/second, where the current SATA standard provides data transfers of up to 150 MB/second. The overall performance increase of SATA over ATA can currently be expected to be up to 5% (according to Seagate), but improvements in SATA technology will surely improve on that.
The future of SATA holds great things for those wanting even more speed, as drives with 300 MB/second transfer rates (SATA II) will be readily available in 2005, and by 2008 speeds of up to 600 MB/second can be expected. Those speeds are incredible, and are hard to imagine at this point.
Another performance benefit found on SATA drives is their built-in hot-swap capabilities. SATA drives can be brought on and offline without shutting down the computer system, providing a serious benefit to those who cant afford downtime, or who want to move drives in and out of operation quickly. The higher number of wires in the power connection is partially explained by this, as six of the fifteen wires are dedicated to allowing the hot-swap feature.
Price
Comparing ATA drives to SATA drives can be tricky given all of the variables, but in general it is the case that SATA drives will still cost just a bit more than a comparable ATA drive. The gap is closing rapidly though, and as SATA drives gain in popularity and availability a distinct shift in prices can be expected. Considering the benefits of SATA over ATA, the potential difference of a few dollars can easily be justified when considering an upgrade. Computer Geeks currently has a limited selection of SATA drives, but several technical sites, such as The Tech Zone and The Tech Lounge, offer real time price guides to see how comparable drives stack up.
Final Words
The current SATA standard provides significant benefits over ATA in terms of convenience, power consumption and, most importantly, performance. The main thing ATA has going for it right now is history, as it has been the standard for so long that it will not likely disappear any time soon. The future of SATA will be even more interesting as speed increases will help hard drive development keep pace with other key system components.
Jason Kohrs Computer Geeks tech tips and computer advice
For Yoga Meditation ConsciousPC PHOBIA - Is the PC as a gaming platform dead?
It got me wondering. I mean, I'm not spending as much time with my PC as I used to. I admit that I find myself buying more games for my console than for PC. If a game releases on multiple platforms, I will most likely get the console version, preferable for xbox 360. To put it in short, I mostly prefer consoles to PCs. But it got me thinking - what does the future hold for computers as a gaming platform? Are we going to accustom computers with offices and consoles with homes?
I don't blam you if you are thinking the same. I mean, the PC graphics are oh-so last-generation, even if you do own a decent gaming rig. For the half that you spend on your PC, you will most likely find a top-of-the-line next generation console. And should I start about the next-gen graphics in consoles and HDTVs? Sure, that will soon change when Direct X 10 graphics cards hits Bangladesh, but come on, are you kidding me? Is anyone willing to cough up $500 just for a graphics card when you can get the wlite xbox 360 just for $480?
Then there isn't the hassle of ensuring that your system meets the requirements to play the game, just pop the disk inside your console and start playing - even no installation required! Unlike PCs, you don't have to constantly upgrade your consoles meaning that your "investment" won't get obsolete by the next year or just six months from now.
Besides, the analog controller in consoles is more fun to play with than a standard "keyboard and mouse" setup. Couple that with rumble and motion sensing support and you know what I mean.
Then there is the achievements in X360 and ps3 - the main reason why I bother to stick with single player games on consoles - bragging to your friends of your gamerscore is a truly satisfying experience. Now why don't we see that on PCs?
xbox live for 360 is, I believe, one of the greatest online multiplayer experiences avaialable at the moment. I know there is multiplayer support in Pcs, but it has to be more streamline. Games for Windows live is nothing but a flop. Look at consoles, ther are no viruses, spywares, adwares or crashes to deal with. And now you can browse the internet with consoles!
Heck, you even get to watch DVDs/HD-DVDs/Blu-Ray discs on consoles any experience "next-generation entertainment", which is expensive to do so on computers. And then you have to ensure that all your hardware is HDCP compliant or its standard definition or even no movies at all for you!
Now don't get me wrong. I've been using PCs since way-back 1995. But something needs to be done to help promote PCs as a gaming platform. The "Games for Windows live" and "one-click game installation" in Vista is one step forward in the right direction by microsoft. Sure, the PC is not entirely doomed and excels in certain areas. You cannot get the fast and twitchy gunplay in consoles as in PCs. And a true RTS experience is only possible on computers. But the point is that something needs to be done for this waning platform - and SOON - because consoles are quickly catching up.
Mushfiqur Rahman